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      KATLA Dev Diary #6

      , posted by: NanoBob
      We’ve been hard at work developing new features for KATLA. And since it has been a while since we wrote a news update I figured I’d do one now since we have some things to show.   Finance Transactions The first addition is a transaction log, as a player you can see what you gain income from, and what you spend money on. But so can organizations. This means you can easily keep track of your money, and get som

      KATLA?

      , posted by: NanoBob
      Video is rather self explanitory. (The fps drops in the video are only in the recording, not a gameplay issue)

      Scheduled server maintenance

      , posted by: Angelo.
      Hello, The server will be closed today (04/05/2017) for a short period before midnight for a few updates. If everything goes as planned, the server should be back after 20 minutes maximum. During the maintenance, you are welcome to join our discord channel where you will be updated about the server status. Discord server link : https://discord.gg/ZruXX6u Thank you for being patient.

      Project KATLA: Dev' Diary #4 (Another Video Sneak Peek)

      , posted by: NanoBob
      Alrighty guys, we’ve got a bunch of cool stuff to show you after we’ve been working on KATLA some more. This time we have included a video again but I will also go into detail on some of the things you might have missed in the video.   First thing you see in the video is a set of new skins, including gang color shaders set for hispanic gangs. I quickly go through all of them at the start of the video. Once we arri

      Streaming KATLA development

      , posted by: NanoBob
      Since most of the community seems very interested in the development and progress of KATLA Deso and I have decided we will be streaming some of the development process on twitch. Where? Our streams can be found at :  https://www.twitch.tv/dezzolation &  https://www.twitch.tv/nanobob_ We'll probably add a post here whenever we start streaming and remove it afterwards in case you want to come watch what we are doing. Do keep i

      Project KATLA: Dev' Diary #3 (A Video Sneak Peek)

      , posted by: Desolator
      It has sadly been a while since our last dev' diary. Multiple successive events in both of our lives prevented us from making enough progress to put something out to you. Fortunatly the time has arrived to show you something! Instead of spamming a bunch of screenshots we decided to create a small video in which we highlight a couple of awesome features we have been working on :) Thanks to the latest MTA update, which increased t

      Player Support System

      , posted by: Angelo.
      Since yesterday late night, a new player support system was put in place to allow new players and even experienced ones to forward questions towards people who can answer them. Instead of shouting your question on the main chat where it will quickly get lost, you can directly forward it to a staff member through this new system. I know , I know, KATLA is being developped and so on, so why add it now, the answer is very simple, why not? It's

      Project KATLA: Dev' Diary #2 (Skins and interiors)

      , posted by: NanoBob
      It’s been a week since the first Dev’ Diary, so we decided to give you guys a heads up as to what has been going on in the past week and during the alpha tests. The alpha tests are going great and all the clan members and community staff are enjoying themselves. The majority of added features to the game this week are customization options for players and for gangs. The first of these being the implementation of skin shaders. Unlike t

      Project KATLA: Dev' Diary #1 (Gangs & Wars)

      , posted by: Desolator
      The dust our last newspost has barely settled but I wanted to put out a big dev' diary for you guys so at least some things will be cleared up. The topic of this post is Gang Wars as this will be the featured activity of the closed alpha and open beta. Note that some of these mechanics will change once we convert the open beta/Katla/Anarchy version of the gamemode to an RPG, so I’ll give a very short summary of how things will look like in a

      Good news, everyone!

      , posted by: Lance
      Today we have to confess something to you, our community. Since Desolator’s return he has in deepest secrecy been working on a special project. To you, this project would be known as ‘2.0’ while to us it has become something very different. Desolator started from scratch. He studied the strengths and weaknesses of our current gamemode and with that knowledge he designed a completely new RPG gamemode. Now, a couple of months with more tha

      More Updates!

      , posted by: Angelo.
      Most of you are already familiar with the new update, but here you go anyway. The GTA SA inbuilt radio stations were finally removed and replaced with our custom radio stations. This means that you can scroll through several stations while being inside your vehicle and enjoy music while driving. This works similarily to the old fashioned stations, as soon as you leave your vehicle, the stream stops. If you don't want to listen to anything,

      New update woo!

      , posted by: NanoBob
      Couple new updates: /dropammo , drops ammo of your currently selected weapon. (You won't be able to pick them up, use this to for example get rid of a weapon when you cant store it in the disk and you want to get a different weapon) /gunfix, this fixes the situation where other people see you using a fist instead of your weapons. (Known as : Fist bug, weapon desync) /headmove, toggles the movement of your head. Thank @A

      LV Customs custom vehicles

      , posted by: NanoBob
      Hello ladies, after a little over an hour of server downtime I've finished implementing a new update. This update adds a new type of vehicle shop, just east of LV hospital. This vehicle shop allows you to customise your vehicles, adding parts of some vehicles to others. removing parts from your main vehicle, etc etc. However these custom vehicles can be very expensive depeding on the parts you include in your vehicles. The bought veh

      Downtime

      , posted by: NanoBob
      There is some scheduled downtime for the MTA:SA server on Tuesday 09-08-16 (Today / tomorrow depending on timezones). The exact timestamp for the downtime is unknown. I will attempt to have the downtime be as short as possible so you ladyboys can continue playing ASAP.

      Let's put some shaders up!

      , posted by: Lance
      So i wanted to get the community involved. If you're interested in shaping the overall design of SA enviroment we urge you to help us. Only thing you need to do is use Nanobobs shader tool;    And then start replacing billboards or anything you like in SA! When you're done, screenshot the design ingame and PM me it. Anyone that design something that gets approved receives 1 million in reward. Thanks

      Races are fixed

      , posted by: NanoBob

      Binds

      , posted by: NanoBob
      Ever ran out of keys to make binds for? You want more Localchat binds than you have keys? Or do you just want to bind every command.. EVER? Well this is the update for you! Introducing the SAES:RPG Binds system version 1.0.0.0!  With this update you will be able to group binds to different keys, and have binds under binds. binds leading to binds, binds within binds. you can bind your binds with binds in binds, etc etc. Joking aside

      GIMP V2.0

      , posted by: NanoBob
      Welcome to Gant Island Memorial Prison The new prison is located in the los santos bay, the outside cells are cells for people who got arrested with @Bone and @Dequfire

      Return of the Donation Changer

      , posted by: weskey
      After some recoding I have finished up the new initial version of the Donation Vehicle Modification web panel. You can find it here: http://saesrpg.uk/donations/vehicle/Don't forget to login using your in-game credentials! The page will get continues updates for better user experience and what not. Please report any bugs you find so they can be fixed as soon as possible. Ps. If anyone can think of a better name, comment it below and maybe we wi

      SAES:RPG Click Control v0.1

      , posted by: Lance
      Introducing SAES:RPG Click Control v0.1.  Our new script to use for RP's and other activities, currently you can change skins, turn on/off engine, lights and open doors with it. Sooner than later we'll introduce new features to it. How does it work? Press right ALT button and click a car you have the keys too..

      Minor Updates

      , posted by: weskey
      Hi everyone, Updates that have been rolled out 06/01/2016: Spawn at propertyZIP Construction PreviewLow fuel alert beepsSome small bug fixesI hope the updates will work correctly. However if you find a bug, please report it at our tracker. Cheers.

      Cinema for Gangs

      , posted by: NanoBob
      Ever fancied having a cinema in your gang base? Well now you can! As a new organisation reward, gangs, squads and companies at lvl 4 can have a working television in their base, and at lvl 5 you can even have a bigger screen, much like in the cinema. These will be controlled in the same way as the cinema does. "How do I request this tho?" In order to request one for your gang there are a couple things we need. We are going to need the .lua code

      Tonight's updates

      , posted by: Mega9
      The police system (or well, major part of it) was completely rewritten (apart from bribe, stingers and stuff). The new upgrade of policing system will open space for more upgrades in the future, better stability and performance. Major changes: All Police team members that get arrested now go to adminjail (as in "Internal Affairs" custody)You now keep all weapons when you get jailed, but gain full 42 stars if you break out the prisonTazing and a

      Walking styles

      , posted by: NanoBob
      A small update has been made, Gangs, squads, companies and groups can have a custom walking style, this walking style will be optional and you will be able to switch between the regular walking style and your custom one.  The command to do this with is /togglewalk, I suggest you bind it. In order to get it you need to request it on the GM tracker with the following format: Gang classes: Desired walking style (ID and name):   The gang class ca

      Tagging up turf

      , posted by: NanoBob
      An update has been made where gangs will be able to use a spraycan to create gang tags on walls, anywhere. Spraying one of those tags whilst in a turf war will aid your side of the turf (this is restricted to 3 times per turf zone). Any gang will have 1 tag set to them, in order to get your gang to be able to create tags check this topic: http://saesrpg.uk/community/topic/77330-how-to-properly-request-a-gang-tag/ There's a couple rules about t